Yoshi's Crafted World 5 Striped Fish
Yoshi’s Crafted World is one of those games that immediately catches your eye. Brimming with an almost offensive amount of colour and charm, it looks like the kind of arts and craft utopia every child dreams of making…..but without all the screaming and mess. It’s an ode to recycling, a celebration of rubbish, a bric-a-brac kitbash. Elastic bands, push pins, curled paper cones and corrugated cardboard replace pixels and polygons, and best of all? The little crocheted creature in the middle of it all is you: surrounded by all these cast-offs, left to discover the joy in everyone else’s trash.
Apr 02, 2019 Hello everybody, I am FRANKCUBED and in this video for Yoshi’s Crafted World I will show you how to CORRAL THE CRAFTS in Many Fish in the Sea. Chapter Breakdowns are listed below.
In other words, this time, Nintendo has cast its Willy Wonka magic on garbage, turning the offcuts of a primary school art lesson into a living, breathing world. Something about Yoshi’s Crafted World — realised in 720p on the Switch — imbues Yoshi’s island with more resplendent magic than its 3DS or Wii U predecessors. There’s more soul, more vibrancy, more charm. The secret sauce? This is the first Nintendo first party game to make use of Unreal Engine 4, and it shows.
Thanks to its mix of vibrant visuals and clever depth of field, this world looks so sweet it’s sickly at times, with billboards for fictional candy and breakfast cereals decorating the horizon, bottle cap boats and foil fish dressing the levels. But for all its creativity — for all the imagination that’s gone into making these Blue Peter diorama levels — unlike most Nintendo platformers, Yoshi’s latest adventure feels hard to love.
Spin a yarn
In many ways, Yoshi’s Crafted World is Nintendo by committee: a cutesy platformer guiding the player down linear paths in themed worlds with a token sprinkling of collectables hidden throughout each 2.5D level.
Thankfully, this crafted world is an incredibly endearing place to be. On your first run through any given zone, you’ll gawk and croon over the gorgeous little touches that make the area feel special. ‘Awh look, the Shy Guys are wearing sailor hats!’ or ‘that’s cute: the Mousers are playing with magnets!’ and it says a lot that this twee take on Mario’s rogue’s gallery never really loses momentum.
The same goes for the puzzling. Throughout the 20 hour run time, you’ll laugh, smile, chuckle and groan at the predictably wholesome puzzles developer Good Feel sends your way. Maybe you’ve got to figure out how to use your body weight to operate a lever, maybe you’ve got to stack swallow-and-spit items on top of each other, maybe you’ve got to find a hidden switch. Keep an eye on the foreground, background and sniff out hidden corners and you’ll breeze through 90% of the game no problem (and the other 10% might require some good timing).
These copy/paste puzzle solutions, on their own, are sort-of entertaining — the kinds of activities you give the kids on a hungover Sunday morning to keep them busy whilst you search for the paracetamol. They take enough low-key brainpower for you to distractedly pluck through, but it’s never enough to really get your head whirring.
The stop/start nature of the game doesn’t help: short levels and unskippable segues create a staccato rhythm that — when paired with shallow puzzling and simple platforming — fails to ever get in your head the way that recent, better platformers have done (Dead Cells, Hollow Knight, Shovel Knight, Celeste and Rayman Legendsyou can all take a bow – you may have ruined Yoshi).
Say it ain’t sew
This game isn’t aimed at mature audiences, though. We know that. It’s easy to be cynical about a game that’s even got a setting that ensures you pretty much can’t die. But even in some of the later levels — you know, where the game is supposed to get hard — Yoshi’s Crafted World fails to glue together a crafty challenge that respects the player’s time investment.
Shunting the game down to the easiest difficulty (Mellow Mode) gives you wings that allow you to float forever, and it feels like Nintendo could have taken advantage of that to let the latter levels spice up the vanilla platforming even a little. Collect-a-thons are all well and good, but even the checkbox structure of a game as wholesome as this becomes tired 20 hours in.
Disappointingly, even in co-op, the game doesn’t really change all that much — it’s just more of the same, but with two people. Some levels might flow better when you’re working together (you can navigate vertical obstacles easier, or take on timed tasks quicker), but other than some incidental hilarity when you swallow each other or nick each other’s eggs… you don’t particularly get much more out of playing with someone else than when playing solo.
Yoshi’s Crafted World tries to jazz up the gameplay muzak by taking you out of the standard levels and dropping you into special ones every now and then. Maybe you’re operating a big vehicular Yoshi, maybe you’re fighting off a boulder-spitting bird, maybe you’re running an infestation of moles out of town. But even at the climax of these boss fights and mini-games, it still feels like you’re riding in the same old elevator and not getting anywhere.
Is Yoshi’s Crafted World any good?
Yoshi’s Crafted World is not a bad game. The ingenuity in how it shows off its world is consistently inspiring, and the way the developers have taken a box of odds and ends and somehow made a living, breathing world out of it cannot be praised enough.
The problem with the green dinosaur’s latest is, it just feels like all the good ideas were spent on the setting — and the developers had checked out creatively by the time it came to designing the levels. It’s a platformer by numbers, and if you strip out those lovely visuals and that inventive packaging it all comes in, it feels much like the colourful pieces that hold together its landscapes — recycled.
Yoshi’s Crafted World hasn’t done much wrong, but held up against the other better (cheaper!) platformers you can currently pick up on Nintendo Switch hardware, it’s hard to recommend. It’s charming, it’s sweet, it’s peddling a message of kinship and harmony… but it does it all so dryly.
Sorry, Yoshi – you’re a good boy, but you’ve got to learn some new tricks.
Just when you thought Yoshi’s Crafted World already had enough collectibles, the game introduces the Flip Side. In each level’s Flip Side, there are three elusive Poochy Pups, even cuter versions of Yoshi’s friend Poochy. For each one you catch, the game rewards you with a Smiley Flower.
Even though the Poochy Pups bark when they’re nearby, they can still be tricky to get. If you’re having a hard time catching all the Poochy Pups along the first Dream Gem path, this guide can help you with the ones you’re missing.
Below are the locations of every Poochy Pup in each level of the path.
Rail-Yard Run
Poochy Pup 1
As the train you’re on begins to stop, you’ll see the first Poochy Pup run to a corner in the level trail. To get it, just head to that corner.
Poochy Pup 2
Shortly after finding the first Poochy Pup, you’ll see Poochy Pup 2 running back and forth between two bushes in the background. You can catch it by throwing something at it.
Poochy Pup 3
You’ll see Poochy Pup 3 hanging out in a cardboard box between two jelly bean containers. If you look closely, you’ll notice openings in both containers. Run through either opening to access the Poochy Pup.
Many Fish in the Sea
Poochy Pup 1
Poochy Pup 1 is waiting for you on top of the dojo-like structure near the beginning of the level. If you’re quick enough, you can catch it there.
However, it’ll more than likely flee from your reach. Don’t worry, though — if you just proceed through the level, you’ll notice it on top of a yogurt container. Throw an egg at it to get it.
Poochy Pup 2
Just after reaching the first checkpoint, you’ll come across Poochy Pup 2 hiding under blue boxes. To get it, ground pound one of the exposed boxes and then break the other boxes by throwing something at them. You can also break them with a Koopa shell.
Poochy Pup 3
Even though the last Poochy Pup is easy to hear, it’s not so easy to find. Shortly after reaching the second checkpoint, you’ll encounter a clownfish rocking back and forth on a tube. If you look in the background, you can see the Poochy Pup appear from a pipe and run to the right.
Although it’s possible to catch it by throwing something at it, it’s much easier to proceed through the level until you reach the section containing Shy Guys and floating fish. Don’t let these fish platforms fool you — there’s ground underneath. Go to the ground to get the last Poochy Pup.
Pirate Pier
Poochy Pup 1
As you make your way through Pirate Pier, you’ll come across Poochy Pup 1 hanging out on the level trail. If you’re quick enough, you can catch it by simply proceeding on the trail.
If it flees from you, it fortunately won’t run very far. To get it, just go a little bit to your left.
Poochy Pup 2
Poochy Pup 2 is next to a switch under the level trail. To catch it, you’ll need to flip the switch. You can flip it by jumping through the opening in the vertical cardboard structure and then throwing something at the target to your right. After hitting the switch, the door next to the Poochy Pup will open.
Poochy Pup 3
Poochy Pup 3 is also under the level trail. To enter the container it’s in, you must crouch through the small opening on the left. You can also get it by throwing something at it through the opening.
Poochy’s Tape Trail
Poochy Pup 1
After progressing through the level a bit, you’ll see the first Poochy Pup appear in the foreground. To get it, either throw an egg at it or take the path that leads to it.
Poochy Pup 2
You’ll see Poochy Pup 2 near the tutorial box you encounter shortly after reaching the first checkpoint. It’s jumping back and forth between two boxes in the background. Throw something at it to catch it.
Poochy Pup 3
From Yoshi’s perspective, the third Poochy Pup is hidden behind a bush. From yours, though, it’s in plain sight. When the level splits into three paths after you pass the golden crown, take the frontmost one until you reach the Poochy Pup. Throw something at it to get it.
Go-Go Yoshi
Poochy Pup 1
Near the beginning of the level, a truck carrying Poochy Pup 1 will appear in front of you. You’ll need to punch the truck to get the Poochy Pup. Be aware the truck will escape if you don’t clear the obstacles in your way quickly enough.
Poochy Pup 2
Shortly after you encounter three rising blocks carrying Shy Guys, you’ll see another set of three rising blocks. Poochy Pup 2 is on the rightmost block. To catch it, punch the block before it rises too far.
Poochy Pup 3
Poochy Pup 3 will appear on a UFO in the background. As soon as you see it, be sure to clear the obstacles in your way as quickly as possible.
After a moment, the UFO will come to the foreground. You must punch it to get the Poochy Pup. However, to reach the UFO, you have to jump. Also, like the truck from earlier, it’ll escape if you’re not quick enough.
Mine-Cart Cave
Poochy Pup 1
You’ll see Poochy Pup 1 near the level’s first green box of bomb enemies. It’s jumping among the waterfall platforms in the background. Throw an egg at it to catch it.
Poochy Pup 2
Near the level’s second green box of bomb enemies, you’ll hear Poochy Pup 2, but you won’t see it.
To expose it, spit a bomb enemy at the above rocks holding a mine-cart. The cart will fall, and you’ll find the Poochy Pup on top of it.
Poochy Pup 3
You’ll hear the third Poochy Pup right after making it to the top of a set of waterfall platforms. Move right until you reach a drop in the level trail. Spit a bomb enemy at the rocks to your left to access the Poochy Pup.
Whistlestop Rails
Poochy Pup 1
As you ride on the train, the first Poochy Pup will appear in the foreground on another train. Throw an egg at it to get it.
Poochy Pup 2
After getting off the train, take the path that leads to the background and turn left. Poochy Pup 2 is hiding behind a brown box next to the blue house. To catch it, throw something at it. If you throw something at the box first, the Poochy Pup will run away, but it will only run a little bit to your left.
Poochy Pup 3
Shortly after getting off the train the second time, you’ll see Poochy Pup 3 on top of a big rock in the background. Throw something at it to get it.
Mousers and Magnets
Poochy Pup 1
Yoshi's Crafted World 5 Striped Fish Called
When you enter the first room of mouse enemies, make your way to the frontmost path and go all the way to the left until you see a soda can. Spit a magnet at the can and use it to jump to the top of the room. You’ll see Poochy Pup 1 running back and forth.
Poochy Pup 2
In the second room of mouse enemies, Poochy Pup 2 is hanging out among them. Inflate the balloon cat to get it to come down. To catch it, throw something at it as it runs in fear.
Poochy Pup 3
You’ll hear Poochy Pup 3 near a can suspended in the air. If you look closely, you’ll see it under the part of the level trail held by a string. To free the Poochy Pup, put weight on the suspended can by spitting a magnet on it.
Now that you know how to get each Poochy Pup in the game's first path, you're prepared to take on the Flip Sides' time trials. If you catch all three of a level's Poochy Pups in under a certain time, you'll obtain yet another Smiley Flower.